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Deadmare

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Author Comments

A Game made for the Pixel Art game jam!

Sorry if it feels rushed! I made this game just for the fun of it during the game jam's time period


CONTROLS
  • WASD: Movement
  • Space: Jump
  • E: Interact
  • R: Die (Core Mechanic)


TRAILER

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I'm not sure if this in intentional but the game is scary because later in the game, I expect something scary will happen. Either way it is an interesting game. Reminds me of Nicktoons: Battle for Volcano Island, specifically Danny Fenton's mechanic of being able to pass through certain blockages.

I would be more willing to give it a shot if I could see more than five feet ahead

Not bad: the core mechanic of switching back and forth between corporeal and incorporeal forms to take advantage of their strengths is pretty neat, and the game quickly introduced some nice puzzles to make the most of it!

It did feel a bit clunky and unsatisfying in some respects though. It not only really overuses the mechanic of weaving down a maze and trying to avoid touching graves, but that feels like an ill-fitting and false challenge for a puzzle game. A lot of the maps just felt way too huge and maze-like, and it was awkward to search for and pull levers when you haven't even seen the doors that they are connected to yet: maybe the camera should've been zoomed-out enough so you could see everything as most puzzle games do, or the doors and exit should be at the start of the level, not the end.

For the most part, though, I still had a good time and felt like it was a good exploration of an interesting puzzle concept that could be iterated upon, which is exactly what you want from a game jam!

A bit repetitive, but doesn't overstay its welcome. The ending was surprisingly good!

Make me thinking about old game that have similair mechanic. I like it!

Credits & Info

Views
5,242
Faves:
55
Votes
231
Score
3.95 / 5.00

Uploaded
May 17, 2025
2:40 AM EDT