00:00
00:00
Newgrounds Background Image Theme

Tparky18 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Auto Necrochess"

Very fun, would appreciate some higher/lower difficulty settings though, since once you know what to get it becomes kind of easy but remains too hard to try out other stuff comfortably

It's amusingly unfair, that I really like playing it
I haven't beat the game yet, would be a whole challenge
Well done!

Been playing since release, beat the game in all manners possible. First I will list some things i belive could be improved; 1) Ranged builds have become completely non-viable with the archer nerf, Stoner, Archer, Kobald used to be a completely doable build, even for no-hit runs; 2) The Wizard unit is absolutly garbage, even on max upgrade, it requires a ton of resources and does nothing in return, besides the pixie looking cool it is a waste of space in an otherwise very well thought out game; 3) The Viking's attack reset mechanic is a downgrade imo, it can be easily circumvented via the blacksmith upgrade but just makes it a pain to get early game mixed builds off the ground.

As hinted at before, I love the game, needed around 10 tries to beat it the first time (so it's basicaly a souls like :P), tough game that wants to be exploited. It used to be more fun before the update just due to the sheer variety of builds that were viable but it seem nowadays you need to go for the summoner build in order to get no hit runs. Also there is no difficulty spike after mid-game, once your melle units are even at the second upgrade (and godforbid you use the shield power-up, that shit is completely OP) you can steam roll through end-game without even loosing a single unit.

Despite all my bitching it is a very fun game, thanks for making it and all the best with your future projects.

this game is just unfair :( but is cool

it needs some work done such as a better ui for example before you upgrade a unit it should show a up arrow showing that the effect of said unit is upgraded along with stats, a better tutorial and explanation of effects and unit effects and duration i largely did not know what effects did what and how they work and for summoned units stats should be viewable before the summoner dies, archers should have bat cursed humans removed from their random hit list. that's all i can say on the game never got to the end otherwise good design art and otherwise.